On top of the janky melee controls and sometimes janky platforming controls that will send Mono swan diving off the top of a shelf, there is also the terror factor.
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I can’t tell you how many times I died in that school from not hitting the button at just the right time. If you swing too late, the dolls will attack and your weapon will go flying across the room. If you swing too soon, you miss and they jump. These feral toys will attack you and they thankfully have a tell before they pounce but you have to swing JUST RIGHT. The most difficult parts of the game for me are the instances of melee attacks you must perform, specifically on the dolls in the school. Reason one is the fact that I died…a LOT. While the game’s producer says that the main campaign is over three hours long, it took several days for me for a couple of reasons. There is SO much more that I want to talk about but this is a game that is truly meant to be experienced. All of this and so much more are all punctuated by Mono seeing the shadows of other small children and having to “tune” into TVs that transport him to a long and dark hallway as the duo make their way through Pale City to the Signal Tower and find the source of the strange transmissions and the Tall Man haunting Mono. Some of these parts are put together into horrifying amalgamations that chase you in the dark until a flashlight is shined in their direction.
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Old, rundown hospitals are terrifying in itself but this one is littered with mannequin (and possibly human) parts. Mono and Six must traverse this school, make their way past fatal traps, killer dolls and the slithering teacher to an even shadier dilapidated hospital. This school is run by The Teacher, a snake-necked old woman that teaches hundreds of small, mean dolls. Armed with a shotgun and ready to re-articulate some tiny skeletons, The Hunter chases the pair until they manage to escape, only to find themselves in the creepiest school known to man.